Let’s pause for a moment and go back to that word “unusual,” because one other huge departure from prior Assassin’s Creed games is that these World Events are, more often than not, hilariously bizarre.
Instead, when you synchronize a new part of the map, you’ll discover a bunch of dots colored yellow, blue, or white that pinpoint those activities. There are still a ton of side activities, just not in the way that you might expect. But this doesn’t mean that Valhalla’s scope or scale is diminished. You won’t travel to a new area, talk to everyone with a marker over their head, and then just be loaded up with 20 different mini storylines to keep track of at any given time. Good Bye, Side QuestsĪssassin’s Creed Valhalla’s biggest departure from previous Assassin’s Creed games is that traditional side quests are no more.
#FINAL ASSASSINS CREED 1 SERIES#
The last time Assassin’s Creed broke from its yearly release schedule, we got Assassin’s Creed Origins, a game that fundamentally changed the direction of the series from an open-world, stealth-action adventure to a full-blown open-world RPG that rivals the scope of games like The Witcher 3, Red Dead Redemption 2, and so on.Īssassin’s Creed Valhalla represents only the third time Ubisoft has taken a year off in the 13 year history of the series, and while it doesn’t upend the series the way Origins did, my main takeaway from spending six hands-on hours with it is that Valhalla is significantly more ambitious and daringly different from its predecessors than one might initially think.